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At one point, she said, she was so addicted to the game that she would leave it on automatic mode overnight while she slept. Some may say this isn’t as serious an issue, but we’ve seen stories that demonstrate the incredible power of game design, including the tale of a Melbourne woman who stole nearly 1 million AUD to support her gaming habit.
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Source: Blizzard "Regulation is incredibly complicated" DIablo: Immortal (pictured) will not launch in The Netherlands and Belgium due to lootbox regulations. What makes loot boxes different is the lack of regulation, and the fact they are pushed at adults and children alike, meaning kids are being trained to gamble from a young age. The report talks about "exploiting cognitive biases" and "using aggressive marketing practices", both of which are already common in gambling and other industries. The study, which mentions games like FIFA and Raid: Shadow Legends, is the latest in a long line of reports and news stories that demonstrate this point.
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“INSERT COIN: How the gaming industry exploits consumers using loot boxes” was published today, May 31, with the main goal of proving and demonstrating how loot boxes exploit certain vulnerable users. As such, any and all controversies and criticisms are simply storms that EA will gladly weather if, ultimately, it is able to keep the ball rolling.More than 20 different consumer groups from 18 different European countries have come together asking authorities to act on the subject of loot boxes, with a new study from Norwegian Consumer Council (NCC) aimed at educating those in power on the predatory and potentially harmful effects of the practice.
#Lost loot box full#
More recently, it seems more and more likely that EA and FIFA itself are scheduled to part ways, with the former rumored to be considering a full rebrand, following the alleged doubling of the latter’s licensing fee.įor decades, FIFA has been one of the most financially lucrative franchises in all of gaming. In the summer of 2022, a scandal dubbed “EAGate” saw employees selling high-ranking FUT cards “under-the-table” for ludicrous amounts of money. Though this particular situation has worked out in EA’s favor, it has been a turbulent 12 months for the FIFA franchise. The Administrative Jurisdiction Division has ‘revoked’ the imposed penalty.” The publisher has therefore not violated the Games of Chance Act and the Gaming Authority should therefore not have imposed a penalty payment on the publisher. “Since the packs are not a standalone game, they are not a game of chance and do not require a licence.
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“The vast majority of packs are obtained by and used for game participation,” ruled the court. On Wednesday, as reported by Eurogamer, The Dutch Administrative Jurisdiction Division - essentially the highest order of law in the Netherlands - decided that the purchasing and opening of FUT packs did not qualify as “an isolated game,” and that it was an element of chance voluntarily utilized as a part of a “game of skill” ( FIFA itself). EA chose to call the ruling’s bluff, filing for appeal and continuing to sell the digital trading cards in the meantime.Ī risky endeavor that has paid off (quite literally.) The Hague had previously decreed that EA broke Dutch gambling laws via the sale of in-game FUT packs, fining the FIFA publisher a hefty €500,000 for each week it continued to sell the digital add-ons, with a maximum penalty fixed at €10 million. The Dutch Administrative Jurisdiction Division has upheld the publisher’s appeal, effectively overruling the decision handed down by The Court of The Hague in 2020. In a surprising bit of legal news, a Dutch court has overturned the €10 million fine handed down to Electronic Arts over its popular loot box mechanic FIFA Ultimate Team (FUT).